Solutions / 02 — Versatile Unit V2

Quantum-Enhanced Humanoid Systems

Full bipeds for human spaces, half-humanoid torsos on wheeled or tracked bases for endurance work. One control stack, one skill library, one fleet.

01

Full and half humanoid frames

Choose a biped when the environment was built for people — stairs, ladders, tight plant rooms. Choose the half-humanoid when you want the same arms and hands running twelve-hour shifts on a stable base.

02

Quantum-enhanced balance and navigation

Quantum inertial sensing tightens the state estimate the balance controller depends on, so the platform stays upright on loose, wet and moving surfaces where conventional IMUs drift.

03

Learned manipulation, not scripted motion

Skills are trained on physical dynamics rather than hand-coded waypoints, so a unit generalises to tools and parts it has never seen instead of failing at the first variation.

Teleoperated on day one. Autonomous when you're ready.

Every unit ships with both control modes. Start with an operator in the loop, hand tasks over to Physical AI as confidence builds.

Read the technology brief